Publication

Video gaming and gender dysphoria: Some case study evidence

Bouman, Walter P.
Arcelus, Jon
Abstract
During the last two decades, videogames have been occupying an established field of psychological research. In recent years there has been an increase in online gender research, showing that for many groups or individuals this may have psychological benefits (for example, as a way of exploring the functions and gender boundaries in one safe environment). To date, no research has examined the online gender change in individuals with gender dysfunction - people with gender identity problems. Using four case studies, this exploratory study examined the role of gambling in the lives of individuals seeking treatment for gender dysphoria. The main goals were to use exemplary case studies to show that playing games online can be - in some circumstances - a functional way to deal with degenerate identity problems, and that gender change in games can help these individuals to improve gender dysphoria We discuss the limitations of the data collected and suggest recommendations for future research.
MIDER Authors
Affiliations
Citations
Altmetric:
Date
2016
Type
Article
Citation
Griffiths, M. D., Arcelus, J. & Bouman, W. P. (2016). Video gaming and gender dysphoria: Some case study evidence. Aloma: revista de psicologia, ciències de l'educació i de l'esport Blanquerna, 34 (2), pp.59-66.
Journal / Source Title
DOI
PMID
Publisher
Publisher’s URL
Publisher’s statement
Note / Copyright